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Kinkers
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Kinkers
Level 85 Paladin, Holy.
Blood Elf. Horde.
Darkspear (PvP) - NorthAmerica
Paladin Help Wednesday, March 04, 2009
1:26 AM

Meta Gems
WotLK added a lot of new options for meta gems to choose from. For all the comparisons I am using 1400 Int and 25114 mana as a base, approximately mostly epic gear that is favoring Int. I also assume a 6 min fight, 4 Divine Pleas, and 90% Replenishment uptime.

[Insightful Earthsiege Diamond] (5% chance to restore 600 mana with a 15 second ICD)

* 26.6 Intellect (After Kings/Divine Intellect)
* 399 mana at start.
* 399 mana from Divine Plea.
* 323 mana from Replenishment.
* 48 mana from Arcane Torrent, if you are a Blood Elf.
* 5.3 spell power.
* 0.156% crit.
* 4800 mana from proc. With ICD an average of 45 seconds per proc.
* Total: 5921 mana (+48 if Blood Elf), 5.3 spell power, 0.156% crit.

The proc is approximately 70mp5, varying on your ratio of HL to FoL. This is the best meta you can use.

[Revitalizing Skyflare Diamond]
This is can be a good meta if you feel your burst healing is too low. Normally HL crits are big enough that the extra amount healed is often wasted, so that I find the extra HLs I can cast while using an IED better.

[Ember Skyflare Diamond]

* 28 Intellect
* 420 mana at start.
* 420 mana from Divine Plea.
* 340 mana from Replenishment.
* 50 mana from Arcane Torrent, if you are a Blood Elf.
* 30.6 spell power.
* 0.168% crit.
* Total: 1180 mana (+50 if Blood Elf), 30.6 spell power, 0.168% crit.

Though it looks good on paper, you will never get enough Int to have it come even close to Insightful.

[Beaming Earthsiege Diamond]

* 502 mana at start.
* 502 mana from Divine Plea.
* 407 mana from Replenishment.
* 60 mana from Arcane Torrent, if you are a Blood Elf.
* 0.457% crit.
* Total: 1411 mana (+60 if Blood Elf), and 0.457% crit.

Similar to Ember, it is in the same boat of 2% being too small of a benefit.

Librams

[Libram of Renewal]
This is a huge increase in output, because of how much mana it saves. It reduces the cost of your Holy Light spell by almost 10%, it is the best libram you can get. Remember that Illumination works off of base mana, so you will still get the same amount of mana back from crits.

[Deadly Gladiator's Libram of Justice]
This is a good Libram and works well with the style of FoL. It just can't rival the massive mana reduction on Libram of Renewal.

[Libram of Tolerance]
I don't see any situation where I would use it over Renewal. Since I can use the 113 mana I saved on a Holy Light to do a lot more than 265 healing.

Trinkets
Just a list for now, I'll add some discussion for them later.

[Living Ice Crystals]
[Forethought Talisman]
[Illustration of the Dragon Soul]
[Soul of the Dead]
[Darkmoon Card: Illusion]
[Darkmoon Card: Greatness] (+90 Intellect version)
[Embrace of the Spider]
[Je'Tze's Bell]
[The Egg of Mortal Essence]
[Forge Ember]
[Figurine - Sapphire Owl]
[Soul Preserver]

V. Glyphs
Personally at 80 I am going to use Holy Light, Divinity, and Seal of Wisdom for my Major Glyphs. Here are all of the options you have currently.

Glyph of Holy Light
With 3.0.3 this Glyph got change, so the initial target of the heal can no longer get a proc from the Glyph, and how much it procs for is different. If your heal doesn't crit, it will proc off of effective healing amount if its less then 50% overheal, otherwise it will proc off total amount. If it does crit, it will proc off of effective healing amount if its less then 66% overheal, other wise it will proc off total amount. It does not smart heal, but rather heals 5 random targets in range. Which greatly diminishes the effect compared to CoH, but it can be very effective at healing when the whole raid takes damage. It can do a substantial amount of healing in some fights (I have had up to 15% of healing done), so I wouldn't go anywhere without it.

Glyph of Flash of Light
This is getting changed to +5% FoL crit chance in 3.0.8. Reduces the average cost of FoL by 9.21, and increases the average amount healed by 2.5%. The Glyph I would consider using this over is Glyph of Divinity. I don't currently cast FoL enough to make it better then Divinity though, but with low gear levels or long fights it can be better.

Glyph of Seal of Wisdom/Glyph of Seal of Light
Both really good glyphs, especially since you will be keeping a Seal up anyway for JotP.

GSoW ends up reducing the average mana cost of Holy Light by more then 5%, because it doesn't change the amount of mana returned by Illumination. With Libram and 4pcT7, GSoW takes the mana cost from 1102 to 1044. Crits restore an average 344 mana, with 45% crit rate. That takes the average cost for HL without SoW to be 758, and 700 with it. That is a 7.6% average mana cost reduction.

GSoL will be better if you are having issues with not having enough burst healing, otherwise GSoW lets you output a lot more healing.

Glyph of Divinity
A good Glyph with no downside. If you cast LoH on yourself with this you will get double the mana returned. Which will make it great for fights where you are crunched on mana, and don't need the burst heal of a Lay on Hands.

Glyph of Spiritual Atunement
You will need to get healed for 117,000 healing by another healer for this to return more mana then Divinity.

Glyph of Cleansing
Not a good Glyph, since if you are spending a lot of GCDs on cleanse you won't have mana issues.

Minor Glyphs
Glyph of Lay on Hands - A big increase to LoH mana for a minor glyph, use this one.
Glyph of the Wise - Great Glyph to use with Glyph of SoW. Saves the cost of approximately 1 FoL per cast.
Glyph of Blessing of Kings - If you have Kings, this makes your life easier, and there is no better 3rd minor for raids.




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